This website is in active development. Some features may not work as expected.

Azir, Ascendant

champion unit calm
Energy 6
Power 1
Faction ionia

: Action — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

action
Bird Azir Shurima

Domains

calm

Unit

10 10 recommended

Spell

10 10 recommended
Defy
Defy
spell calm
Energy 1
Power 1
Not So Fast
Not So Fast
spell calm
Energy 2
Power 1
Discipline
Discipline
spell calm
Energy 2
Charm
Charm
spell calm
Energy 1
Power 1
Hidden Blade
Hidden Blade
spell order
Energy 2
Power 1
Desert's Call
Desert's Call
spell calm
Energy 2
Guards!
Guards!
spell order
Energy 3
Arise!
Arise!
spell calm order
Energy 6
Power 1
Wind Wall
Wind Wall
spell calm
Energy 3
Power 2

Gear

10 10 recommended
Brutalizer
Brutalizer
gear calm
Energy 2
Seal of Focus
Seal of Focus
gear calm
Energy 0
Power 1
B.F. Sword
B.F. Sword
gear order
Energy 4
Svellsongur
Svellsongur
gear calm
Energy 3
Power 1
Shurelya's Requiem
Shurelya's Requiem
gear calm mind
Energy 4
Power 2
Poro Snax
Poro Snax
gear calm
Energy 1
Power 1

Battlefield

10 10 recommended
Emperor's Dais
Emperor's Dais
battlefield colorless
Dusk Rose Lab
Dusk Rose Lab
battlefield colorless
Black Flame Altar
Black Flame Altar
battlefield colorless
Bandle Tree
Bandle Tree
battlefield colorless
Back-Alley Bar
Back-Alley Bar
battlefield colorless
Aspirant's Climb
Aspirant's Climb
battlefield colorless
Amateur Recital
Amateur Recital
battlefield colorless
Altar to Unity
Altar to Unity
battlefield colorless
Altar of Blood
Altar of Blood
battlefield colorless
Abandoned Hall
Abandoned Hall
battlefield colorless

Rune

1 1 recommended